Tag: Strategy


Bomber Crew lightspeeds to the next generation in the highly anticipated sequel from Curve Digital and Runner Duck.

Curve Digital and Runner Duck are delighted to announce that the intergalactic crew management strategy game, Space Crew, is out now for Nintendo Switch, PC, Xbox One, and PlayStation 4.

The sequel to the STEAM chart-topping title, Bomber Crew moves the theatre of war from World War Two to the far-flung future with players challenged to fight a conflict on an intergalactic scale. Armed with their own carefully chosen crew and fully customisable spaceship, captains must protect Earth and venture across the galaxy to stave off a new alien threat known as the Phasmids. Check out the launch trailer here: 

“We’re beyond excited that Space Crew is releasing today, to boldly take players past the final frontier and into a galactic land of adventure,” says Jon Wingrove, co-founder of Runner Duck Games.  “With this sequel to Bomber Crew, we took inspiration from some of our favorite sci-fi stories and tropes and we’re thrilled about all the support we have received so far from the community. As a small team of three people, seeing the excitement coming from players across the world as they start playing is a genuine tonic.”

Space Crew is as varied as it is challenging, with aspiring captains having to manage their crew members one-by-one during missions to ensure objectives with ‘minimal’ casualties. Phasmid attacks, black holes, falling oxygen levels, incursions from other-worldly organisms, system failures and more are just some of the challenges crews will have to face head-on, with the AI always ready to chuck something dastardly into the mix. 

Space Crew is available now for PC and consoles, priced at £17.99 / €19.99 / $19.99, with a limited time 20% off discount applied to all platforms so be sure to head to your platform storefront of choice. 

For more information about Space Crew, the sequel to the STEAM chart-topping title Bomber Crew, and to stay up to date with the game post-launch, please visit: https://store.steampowered.com/app/1176710/Space_Crew/
Additional Links:
Space Crew Twitter: https://twitter.com/SpaceCrewGame 
Curve Digital Twitter: https://twitter.com/CurveDigital
Curve Digital Website: http://curve-digital.com/
Runner Duck Twitter – https://twitter.com/runnerduckgames
Runner Duck Website – http://www.runner-duck.com/

Partisans 1941 Review (PC)

  • Genre: Strategy, Real-Time Tactics, Action, Resource Management
  • Platforms: Steam
  • Developer | Publisher: Alter Games | Daedalic Entertainment
  • Age Rating: TBC
  • Price: UK £25.99
  • Release Date: 14th October 2020

Review code used, with many thanks to Renaissance PR!

In Partisans 1941 you play as a Red Army commander in World War II, stuck behind enemy lines on the Eastern Front. Gather more Partisans and use guerrilla warfare against the German occupants.


Play as Commander Alexey Zorin as you gain new Partisans as you journey forward. Meeting Sanek and Fetisov will give you a squad of three to use as you progress. Sanek is a local lad of 14, just wanting to stop the German invasion into his homeland. Fetisov is also part of the army, and is glad to be back fighting the good fight. Continue on and find more Partisans just waiting to join your team and fight against the German invaders.


Partisans 1941 brings a fun approach on the gameplay it involves. Using the real-time tactics, own the way forward with your way of playing. Use a mixture of stealth, combat, ambushes and a variety of special items to astound the enemies ahead of you.

The use of tactical mode is very helpful, being able to slow down time to figure out your next move in the middle of a fight is so fantastic a mechanic.

I have to admit, this game was harder than I could ever have expected; even on easy mode I’m really having to think about how to move forward, how to dodge that enemy or how to not get caught. Even the resource management in the camp takes some thinking, do I need food, materials, weapons, ammo or morale??

Speaking of the camp, it’s all on you to decide what gets built, what gets searched for or what missions you want to send your allies on. The only time you don’t get to decide what to spend your time on is when there is a story mission. Story missions are at a set time and your people will be automatically set to go.

Graphics, Sound and Performance

The graphics are pretty realistic, which I guess you’d hope for in a historical war game. The characters are fleshed out well, and really well designed. The scenery is beautiful, and the use of the scenery is a great mechanic for Partisans 1941.

My only issue with the sound is that no matter what you set the audio to in game, the opening is always at it’s full volume, which can catch me off guard.


Ok, so I touched on this briefly earlier, and wow, just wow. This game is incredibly difficult to a novice like me. I’m used to turn-based RPGs, so having real-time tactics took some getting used to. Even on easy, I am having to take my time to figure out the best way forward in missions, and even use trial and error to make the best moves I can.
I am stuck in a mission at the moment, but I will get past it, I am determined to push forward once again.

You can choose between three difficulty settings at the start of a New Game.
Easy mode, which is the recommended difficulty for a first playthrough.
Normal mode, which makes you and enemies have lower health, which in turn makes every combat even more dangerous than before, and dogs will be more dangerous again.
Hard mode, now your comrades can die if you don’t treat their wounds in time, you also can no longer save during missions and tactical mode will no longer slow time.


The gameplay makes Partisans 1941 worth playing for anyone that enjoys a challenge and to think about the moves they make in a game. I’m sure the story will attract fans of historical war games, and it might take others by surprise by how much they enjoy or get invested in the story. It’s a good game for when you want to challenge your brain into thinking in the ways it pushes you to think, and noticing any out of the box ways to complete missions.

An interesting war story played out with fun and interesting mechanics makes for a good, albeit challenging game.

Peaky Blinders: Mastermind Review (Nintendo Switch)

  • Genre: Adventure, Strategy
  • Platforms: Nintendo Switch, PlayStation 4, Xbox One, Steam
  • Developer|Publisher: FuturLab | Curve Digital
  • Age Rating: PEGI 16| ESRB M (Mature)
  • Price: UK £19.99 | US $24.99
  • Release Date: 20th August 2020

Review code used, with many thanks to Curve Digital!

Peaky Blinders: Mastermind, is based on the TV series where you control characters from said series to solve puzzles and try to rid Britain of its crime.


After serving in the British Army during The Great War, Thomas Shelby and his brothers returned to Birmingham. His gang, the Peaky Blinders, control the city of Birmingham and plan to try and expand his empire even further and will stop anyone getting in his way.


The gameplay is something I haven’t seen before. You control a character and try to solve puzzles, pretty standard. What makes it unique is that when you do an action like open a door, you can go back in time. By you, I mean only you, while the surroundings stay the same. The main way is by talking to an NPC and controlling them to open a door or distract an enemy for a short time, and then rewind to move forward. You do explore the streets of Britain and there are a couple of collectables in each stage. You have 15 minutes to complete a stage in in-game time, but a lot of that time is spent rewinding to solve puzzles, so it is really around 10 to 15 minutes while the in-game time only says about 3. Though I think the gameplay is cool, it can sometimes get frustrating with how slow the characters move. If you mess up a puzzle , you have to rewind back a while to do the whole process over again. It didn’t affect my overall enjoyment of the game, but it is something to note.

Graphics, Sound, and Performance

The graphics aren’t mind-blowing 4k, but it does look fairly nice with playing on the Switch. The whole aesthetic suits the game well.

The sound is pretty alright. The music is subdued, but fits the vibe of the game. You can tell the audio department paid attention to detail, with all the noises of people walking or steam coming from a warehouse adding to the atmosphere.

The game ran alright on Switch, although obviously the Switch is under-powered compared to everything else. Running at 30fps in 720p is fine. Though this game doesn’t need to run really fast to be fun, and I barely noticed the 30fps since the game itself doesn’t require too much power.


This game’s difficulty felt just right. Being a puzzle game, you actually had to think and succeeding was never a breeze. It was never too easy to the point that it was boring, but it also wasn’t too hard as to become frustrating. There are is also a Hard Mode, in the event that you fancy an extra challenge.


I did have a good time with Peaky Blinders: Mastermind. I feel like it was an alright puzzle game. This is the type of game where you need to understand the source material to fully enjoy. Playing this without watching the show, I was still entertained and wasn’t lost in the story, but a few jokes flew over my head. I do think if you are a fan of puzzle games, you will enjoy it, especially if you watched the show.

A good experience if you are a fan of the source material, but still an alright experience for any puzzle fan.