Tag: Monster Hunter Rise

Monster Hunter Rise Ships 7 Million Copies

Monster Hunter Rise has shipped over 7 million copies worldwide and to celebrate you can now receive a new commemorative item pack.

This follows after the version 3.0.0. update that was released yesterday. So, go get those items!

Source: Nintendo Life

Monster Hunter Rise Update Released

Bringing the game to version 3.0.0., this is quite a meaty update. So let’s check out the patch notes:


Added story elements

  • New monsters will appear in Hub quests.
  • New monsters will appear in the Rampage.
  • New quests will be available.
  • A new combat locale will be available.
  • New weapon trees, armor, and layered armor will be available.
  • New skills and Rampage Skills will be available.
  • You can change the appearance of Rampage weapons using certain materials.
  • Note: The above items will be unlocked when certain conditions are met.

Added system elements

  • New Guild Card awards will be available.
  • New DLC can be purchased from Nintendo eShop.

Bug Fixes / Miscellaneous

Base/Facility

  • Fixed a bug causing an explosion when removing a Hunting Installation during Rampage Quests in Multiplayer.
  • Fixed a bug preventing the player from obtaining Talismans from the Melding Pot under certain circumstances.
  • Fixed a bug that would sometimes cause submarines to become transparent during the cutscene where the Argosy leaves port from the Buddy Plaza, when other players are in specific locations in Multiplayer.
  • Fixed a bug that would sometimes cause decorations to be unequipped when changing to a different loadout that contains the same decorations.
  • If the player has a Daily Special dango registered to a set, Dango Carver (Hi) would sometimes activate even when it’s not the Daily Special. This has been addressed.
  • Fixed a bug preventing the gunlance’s Wyrmstake Cannon and Wyvern’s Fire from being counted towards the “Repel using a weapon” sub-assignment during Rampage Quests.
  • Fixed a bug causing the game to freeze when pressing the accept button after the cursor goes off-screen if the player performs certain actions when accepting items from the Meowcenaries.
  • Fixed a bug causing Novice Hunter Taishi to appear as Rice Ball Artist Seihaku if the player looks at where he’s sitting from the Hub Prep Area.
  • Fixed a bug causing an error when performing certain actions in the village after taking on a quest with Send Join Request active while not participating in a Lobby.

Monsters

  • Fixed a bug that would sometimes prevent monster parts from being electrically charged, thus taking less damage during the Serpent Goddess of Thunder quest.
  • Fixed a bug causing the wind effect to remain on screen if the monster is slain while creating an air stream during the Serpent God of Wind quest.
  • Fixed a bug that would very occasionally prevent the player from advancing when Bishaten clings onto a wall.

Player

  • When a player faints during a quest, other players that joined the quest mid-way would sometimes get a message on the loading screen telling them that they had fainted. This has been addressed.
  • If the player is riding a Palamute when Almudron dives under and creates a mud maze, there would sometimes be paths between the mud walls too narrow to pass through, and some walls would warp the player somewhere else when touching them. This has been addressed.
  • Fixed a bug preventing Buddies from helping the player if they are inflicted with a status ailment while in a state where knockback is negated.
  • Fixed a bug where the dual blades’ Demon Mode attacks and the heavy bowgun’s melee attack were not included in the conditions for the Latent Power skill.
  • Fixed a bug causing the player to get stuck in the environment when using Wyvern Riding actions on Tobi-Kadachi in the Flooded Forest.
  • Fixed a bug causing the cutscene to go dark and become unskippable when the player’s HP hits 0 at the same time as the monster is slain during the Serpent God of Wind quest.
  • Fixed a bug causing the charge blade’s Axe Hopper to only gain the “Silkbind Boost” effect during the upward attack.
  • Fixed a bug preventing blast damage from increasing when a guest player uses Teostra Soul at the Training Area.
  • Fixed a bug preventing any additional hits from occurring when succesfully landing a Midair Spinning Blade Dance or Midair Roundslash if the wirebug’s silk is connected.
  • Fixed a bug causing a continued state of low stamina and reduced movement speed.
  • Fixed a bug preventing Sticky Ammo from benefiting from the effects of the Dango Bombardier dango skill.
  • Fixed a bug causing the effects of Gourmet Fish to last longer for other players than for the user when using the Wide-Range skill.
  • Fixed a bug causing a hunter’s stamina to be reduced if they are guarding and get hit by the bowgun’s Shrapnel Ammo from another player.
  • Fixed a bug causing an application error to occur when the player opens their own status screen from the member list before leaving on a quest with Send Join Request active while not participating in a Lobby.

Miscellaneous

  • Fixed a bug preventing players from advancing if the host leaves a Multiplayer session of 3 or more players with specific timing and under specific conditions.
  • Fixed a bug sometimes causing the wrong amiibo sound effect to be played when reading one.
  • Fixed a bug preventing the player from advancing when repeatedly opening and closing the HOME screen after activating the software keyboard.
  • Fixed a bug sometimes preventing Escuregots from being recognized as a camera subject, resulting in the picture not being usable on the Endemic Life list.
  • Fixed a bug causing the Palamute’s voice pitch to be switched between low and normal, causing the actual voice to be different from the sample voice.
  • Fixed a bug preventing the “Negate Stun” Buddy Skill from negating stun caused by a flash of light.
  • Fixed a bug preventing the Guild Card picture from being displayed properly after accepting a Guild Card while it is still being transferred.
  • Fixed various text bugs.
  • Other miscellaneous bug fixes have been made.


Source: Nintendo Everything

Monster Hunter Digital Event Approaching

Capcom has announced a digital event for the Monster Hunter series on the 26th of May, at 15:00 BST.

The event will concern update 3.0 of Monster Hunter Rise and the latest news on Monster Hunter Stories 2. You can tune in here.

Furthermore, update 3.0 will require about 1.4 GB, unless it’s your first time updating the game, then it’ll require 2.9 GB.

Source: Twitter

Monster Hunter Rise has issue with the melding pot

It seems some players have been experiencing some issues with the melding pot. After a update was released the other day and fixed various bugs. The melding pot has decided to play up now too.

Capcom have released a statement saying the following:

“We have confirmed a bug for some players when using “Melding—Wisp of Mystery” that results in the same Talismans being produced in the exact same order. We are currently looking into the cause and how to fix it, so we will post another notification as soon as we find out more. We apologize for any inconvenience this may have caused our players. We kindly ask for your patience while we look into the matter.”

Source: Capcom

Monster Hunter Rise collabs with Ninjala April 27th event

The official Ninjala twitter account has dropped info of upcoming collaboration with Capcom, Monster Hunter Rise.

Monster Hunter Rise update Ver. 1.1.2 is available now

Capcom have released the update version 1.1.2, which is available to Nintendo Switch owners of Monster Hunter Rise.

The patch aims to fix the save data being inaccessible if the action/hurt pose sets were set to the action bar or radial menu.

The patch also fixes:

  • Fixed a bug causing the controls to stop responding under certain circumstances when you receive a Join Request while riding a Canyne set to your second Buddy slot.
  • Fixed a bug causing the controls to stop responding when receiving and accepting a Join Request while climbing a wall at the Training Area on the back of a Canyne set to your second Buddy slot.
  • Fixed a bug causing save data to be corrupted when you try to continue the game from the Title Menu after quitting the game while having the Attack Pose Set and Hurt Pose Set equipped to the Action Bar or the radial menu.
    You will now be able to resume your game with the save data in question.
  • Fixed a bug causing controls to stop responding when performing certain actions after using an updraft (upwelling wind) at the Lava Caverns.
  • Fixed a bug causing an error when changing Switch Skills at the item box using certain game data.

Miscellaneous

  • Fixed a bug preventing the software keyboard from being displayed when you try to change the minimum HR when searching for an online Lobby.
  • Other bug fixes.

Source: MH Rise official website

Monster Hunter Rise surpasses 5 million units globally

In a Capcom press release shared hours ago. Monster Hunter Rise on the Nintendo Switch has surpassed 5 million units globally.



“The Monster Hunter series consists of hunting action games that pit players against giant monsters in a beautiful natural environment. Beginning with the first title in 2004, the series established a new genre in which players cooperate to hunt ferocious monsters with their friends and has since grown into a global phenomenon with cumulative sales of the series exceeding 66 million units shipped as of December 31, 2020.

Monster Hunter Rise is an all-new Monster Hunter title for Nintendo Switch. The game was developed with Capcom’s proprietary RE ENGINE in order to provide a new, accessible Monster Hunter experience that can be enjoyed anytime, anywhere and with anyone. In addition to new monsters and locales, the game provides a completely fresh take on the hunting experience through a host of new, exhilarating hunting actions made possible with the Wirebug. With this, players can traverse terrain at high speed, or even bind monsters and control them. Further adding to the excitement is the debut of new “canyne” hunting partners called Palamutes. The title garnered critical acclaim following the release of two demos featuring both local and online cooperative play prior to launch, with resulting shipments exceeding 5 million units one week since release.”

Source: Capcom JP PR