We was not given a review code for Project Cars 3. I have purchased the game myself and have given a full comphrensive review of Project Cars 3 on the Playstation 4.
Project Cars 3 is the spiriutal successor of Need For Speed Shift Unleashed which Slightly Mad Studios developed before Project Cars and teaming up with Bandai Namco.
Project Cars 3 is a racing sim, yet drives like a arcade racer. It has the categories such as Road to GT and bonus. The road category will have players race around specific themes such as Japanese roots or Road E Specials which will have vehicle requirements. When you level up, especially manufacturer level which will give players upgrade discounts by upto 5% for example. You can upgrade the cars you have brought from the showroom and change their class type to participate in other events which of course you wouldnt been able to do. Let the V-Tec kick in bro… Car joke there.
For the bonus: invitationals and challenges. You can either pay to unlock and compete or hit the required challenge to unlock. These can both be achieved via career mode, so dont waste that money where you can purchase more cars, upgrades etc instead.
In the showroom there is many, many cars to get. From Road E to Indycar, so much variety it makes me feel like a child in a toy shop or candy shop, whatever suits, it applies here. You can unlock more cars available to purchase by increasing your driver level, again achievable via career mode.
The car physics compared to other games such as Forza, Gran Turismo for example. You will simply say both Forza and GT are better and they are. The previous Project Cars games were hit and miss. I feel as if Slightly Mad has got Project Cars 3 exactly right this time in terms of the content, menu layout (personal bugbite from previous PC games) and being something it isnt. However… Going back to the Shift Unleashed roots has probably brought some uncontenional changes to Project Cars and heavily being just that, Unleashed 3 instead. The whole feel of racing in Project Cars 3 is arcade than real sim, yet packaged as a racing sim to compete with the likes of forza, GT, assetto corsa and the list continues.
By simply tapping the LT to brake, you can drift just like that of Need For Speed Heat or throw the left stick either right or left, you can drift as well, providing you are putting some gas down. The infamous perfect cornering icons return to help those to get like it says, perfect corner i.e. the perfect racing line per track. Not a bad thing, rather a good mechanic which can really help when you want to play with more of a challenge or take it into online.
Graphics, sound and performance
The visuals for PC3 can be somewhat, yikes. In some cases they are brilliant, especailly in the showroom of the car models. Realistic and what you would expect in real life, very detailed to the real thing. When you are racing I did experience some framerate issues and the visuals looked very PS2 as well, which was very disappointing to see in a videogame well into the PS4 era. The lightning off the cars are horrendous, if you want a perfect example of how to do it take a leaf out of Forza and GT book.
The cars sound ok, no issues really to report. Nothing like hearing a V6 or V8 engine dropping into 2nd gear and bouncing it off the limiter per gear to get that nice roar of the engine via the exhaust.
Performance wise of the game as previously said about framerate issues now and then, nothing else I didnt really encounter. Playing online has been ok so far, some minor hiccups as expected, but not game breaking.
Project Cars 3 is a fun game to play regardless of its flaws. It fills the gap where I just want to hop into another race straight after the other than having to travel to the other side of the map in open world racing games for example. Plenty of things to do to keep you engaged such as the ingame objectives to earn xp and finish challenges to unlock the bonus races etc. If you are looking for a proper racing sim to set up your steering wheel, then I would look elsewhere. That isnt to say PC3 isnt playable as it certainly is playable, its more of a chill and play without having to try too hard in the process to win and just have fun.
Being the spiriutal sucessor to NFS Shift Unleashed may of tainted the direction where PC3 was heading. The previous games were screaming real sim and being the car nut enthusiast go too racing game. Instead, we got a fun racing game to play, but disguised as NFS Shift Unleashed 3 with Project Cars 3 slapped over it.
We recieved a review code from lucky mountain games, sumo digital and from publisher relations of curve digital. We reviewed Hotshot racing on the Xbox One, providing a full comprehensive review.
Hotshot Racing is certainly a racer that brings so many memories from other hit racing games and ideas from other titles. For me personally, I got a lot of Outrun, Burnout 1 & 2 vibes via its boost mechanic which will be covered later in the review, and the music is so catchy as well!
It’s a solid racing game which will appeal to a lot of gamers. With its simplicity controls, drifting or snake other racers to fill your boost gauge. You will soon be pulling a Vin Diesel face when you go zooming past your fellow competitors. Other than boosting, hotshot isn’t a bad racer at all. As much as it isn’t offering that much new to the table to what we already have experienced, it’s certainly good to the formula. I’m sure a lot of gamers will get Outrun vibes and maybe a few such as myself with the likes of Burnout 1 & 2 more predominantly from this game.
You can select characters which will offer different cars. The more races you finish and earn money. You can customize the look of your chosen car, avatar items and more. The depth of customization is pretty good, offering plenty of choice too.
Hotshot follows the early Mario Kart formula. 16 tracks overall with 4 cups available. You can choose from normal, hard and expert. Playing on hard or expect is certainly a challenge. Managing your boost and when to use it is crucial, yet throughout each difficulty. The AI catch up is quite significantly obvious too.
The game also supports 4 player splitscreen and upto 8 players online. It requires at least 4 players to begin a match and the AI will fill the vacant slots.
Graphics, sound and performance
The developers have gone for a comic/cel shading graphics. I really dig the visuals, it’s unique and make its different from other racing games. I think if they chose to go down a different route, I’m sure it would probably fall into the generic racer bin, and get picked up at a later date. The visuals hotshot has is refreshing, not proving to be powerhouse in that department either, it’s being itself.
As far as themes go along. You will be humming to the various sound scores this game has to offer. I don’t think I have stopped humming, it’s that good!
Haven’t encountered any performance issues yet via singleplayer. I did encounter some freezing and loss of connection a few times when trying to connect to matches or when in a race itself. Overall the game seems very stable, so no complatins from me.
I would say the game is pretty fun to play. £15.99 worth it? Yes and no. As much as I have painted the picture quite well for Hotshot Racing, which I do stand by it. I think the game will become rather repetitive quite quickly. Customization alone isn’t going to give the game longevity, as there is only so much you can do with it. Hopefully the game will be supported with more tracks and added features to give more spice to the already good gameplay it does have on offer.
Hotshot Racing is a good game. With its crisp visuals, tone catching music and robust gameplay. You will have fun, yet it does have its banana peel moments.
Dotemu have released the patch notes heading to Streets of Rage 4 and its huge! If you haven’t played Streets of Rage 4 yet, I highly recommend it, its a blast from the past with modern day enhancements. If you played the original games on the megadrive many moons ago, then this is for you. The huge patch available for SOR4 is the ongoing support which dotemu is doing for SOR4.
“A new patch for Streets of Rage 4 that brings almost 80 updates, bug fixes and balance changes to the game, all of which were tested by the community itself, is now available! Our main goals for this update were: – Online improvements: better fluidity and stability, less latency. – New online stats display options available on the HUD section. – Balancing improvements for all main characters. – Major gameplay improvements for all stages. – Various bug fixes. – Fixed rare random crashes.“
“And now a word from our beloved CEO: “We couldn’t be happier with the reception of Streets of Rage 4. We thank the fans who have supported the game from day one – a lot of the updates in the patch enhance the replay value for folks who have been with us from the start, additional updates are currently in production and we’ll have more to share on that soon.”
“We will always be grateful to the community for sharing its feedback since Streets of Rage 4. Even when we don’t reply, we read your comments, your opinion and feedback (no matter if it’s positive or negative)!”
Review code used, with many thanks to Wired Productions!
When I first started Those Who Remain, I wanted to love it. The premise of saving a cursed town and using light to your advantage conjoured up images of a Silent Hill and Alan Wake love-child. While the game has it’s fine points and freaky moments, it’s bogged down by trial and error frustration and clunky mechanics.
This first person psychological thriller takes place in the seemingly abandoned town of Dormont. You must make your way through various dimly-lit areas, using basic physics and any available lighting to navigate your way. Following you every step of the way are blue-eyed figures hiding in the shadows, unmoving and staring. Getting too close ends badly, an instant game over and checkpoint restart. They are one of the few things in the game that add any tension. The first time I gazed into the shadows and saw those blue eyes staring back at me was a genuine shock and watching them disappear and reappear with the flick of a switch is eerie.
The story of what happened to the town is a tragic one. A mother and daughter are shunned by the entire town as outsiders. One day, this goes too far. The climax of the game takes a sharp turn into the supernatural which somewhat ruined it for me. The fact that all the women in the newcomer’s family have skill in witchcraft and summoning is dropped very late in the game and seemingly out of nowhere. This goes wrong and leaves the town in the deserted and dicrepid state the protagonist Edward finds it in.
Meandering through the town’s various areas you need to solve puzzles, avoid stalking emenies and make the occasional “moral” choice relating to the town’s dark past. There’s enough exposition throughout to keep the story moving, the game dropping hints at what happened to the town as well as the protagonist’s past.
Edward has enough depth that you can empathise with him as his story is dropped in tid bits throughout the game. What happened to him and his family could’ve happened to anyone and you really feel for him as he tries to forgive himself for what he’s done. The same, however, can’t be said for any other character you come across. All other people in Dormont look odd up close and the people you are meant to judge have only one aggrivating and one mitigating factor to their character, meant to balance them out and make the decision a tough one. This unfortunately has the opposite effect. The traits that define them are so generic and tropey that they seem all the more two dimensional, forgetable and shallow.
The controls in Those Who Remain are basic; you have the option to sprint and you can pick up and interact with objects. This isn’t necessarily a bad thing, the inability to defend yourself helps the (barely existent) tension.
The main source of frustration for me was the lack of a stealth mechanic. Why was this frustrating, I hear you ask? I have two words for you: patrolling enemy. The main enemy you have to avoid is a jerky, bipedal monster with a headlight for a face. It sounds random but it does tie in with Edward’s story, albeit in a very Silent Hill 2 ‘Pyramid Head’ kind of way. The enemy itself does a good job of looking creepy and I’ve gone out of my way to avoid it as much as possible. The main gripe I have with this enemy is how it was implemented.
The problems arose when I ended up dying because I didn’t know I had to take cover behind the bookcase tucked into the corner of the room or I hid behind a corner and the enemy suddenly and randomly changed direction. It’s worth noting that you also can’t peek around corners or throw anything to create a distraction. Stood staring at a wall until an enemy leaves isn’t exactly what I’d call nailbiting tension. If I’d been able to peek round a corner to see the headlight barely missing me, or throw something so I could quickly dart past I would’ve found this enemy much scarier.
Puzzles mainly involve picking things up and carrying them to another location. Puzzles don’t always have to be complex riddles and matching odd keys with odd doors, so I didn’t have an issue with this…at first. About an hour in, I found myself having to locate and carry lion statues around a maze while avoiding the gaze of a giant. This isn’t too difficult as the area is fairly small and the giant is easy to spot. When you can actually see him. The lion statues take up a massive portion of the screen and you can’t run when you’re carrying them. I had to drop them and run more than once. Unfortunately, as they’re the same mudane grey as the rest of the map finding them again is a pain. There are no checkpoints mid-way so if you’re caught you have to start the whole segment again.
Something I was genuinely looking forward to was the ‘moral dilemmas’ Edward would find himself in. I use the term loosely as morality doesn’t really have anything to do with it. Everyone you have to judge had a hand in the incident that left Dormont in it’s dicrepid state, which began with the death of a child. Their parts in the tragedy vary from being directly involved to helping to cover it up. Some of them were easy to forgive, such as one of the children who was directly involved, who’s ‘harmless’ prank went too far. How could he have known what would happen? He was just a child himself, taking the grief of losing his brother out on other people.
Others are harder to overlook. The rest of those you must judge are adults, most of who used their positions of power to close the case or stop word of what happened reaching newspapers, but all have a family member who was involved. A couple stand out as truly horrible people. This is why I found the moral decisons irritating, If you condemn any of them you will get the bad ending.
You will also run into the occasional person in Dormont who is not involved in the incident, just trying to escape or keep themselves alive. One such person is a criminal trying to escape in a police car. He has a gun on his dashboard and police men aroud the car are dead. You can help him by finding and giving him the key in exchange for him lighting your way or you can ignite a fuel can next to the car and burn him alive. Is the fact that he has a gun proof enough that he killed the policemen? Kill any of these people and you will also get the bad ending. These decisions can come off as unbalanced and strange, just like the one above.
The main mechanic I really enjoyed in the game was the ‘dream world’. Throughout the game you’ll come across portals you can use to travel to a different reality or location. Sometimes they’re your means of leaving the current area and heading to the next one. Other times, they’re an alternate version of the area you’re currently in. The shadow people don’t exist in this reality, so you’ll usually have to turn on a light switch you can’t get to, or pick up an item you need to take back with you. While I don’t think this was used to it’s full potential and the portals are blindingly bright, it’s an inspired idea that I enjoyed.
Graphics, Sound, and Performance
The game was made using Unity so it looks fine. As stated above, the characters look a little odd and there are some texture pops but the game otherwise delivers visually. The main star of the show is the lighting. From neon lights at an abandoned diner to moonlight passing through trees, it really lifts the atmosphere.
The music also adds to the atmosphere, even if it is a little cliche. Having a choir howl down your ear while you’re walking down a dark corridor or when you turn the corner to find shadow people staring at you always does the trick, but if you’re familair with horror games it’s nothing you haven’t heard before. There were a couple of bugs, such as picking up and throwing items making no sound.
The game has no difficulty settings or options. It has no combat and you can run faster than most of the enemies so there is no real sense of danger. The main issue comes from not knowing what to do or where to go next. Most of the items you need are hidden in drawers or lockers, or need to be found in the dream world, but some are hidden under pots or boxes.
Issues mentioned above, such as the lion statue maze, have led me to take a break from the game out of frustration. The main issue with any of the ‘carry item from point A to point B’ type of puzzle is that if you as much as caress the item against the wall or another item, you will drop it. This is a bit of a deal breaker for me when you’re carrying an item with an enemy in pursuit.
Another issue that had me struggling was trying to reach the light switches. Very often they’re on the same wall as the door you entered the room through. More than once I’ve got an insta-death by accidentally bumping a shadow person’s toe while shimmying sideways into the room, trying to get the interact prompt to pop up.
Aside from the ‘what do I do now?’ bumbling, the game is pretty easy, but that does little to ease the frustration.
Overall, Those Who Remain had some good ideas and freaky monents, but feels like it missed the mark. If there had been a stealth mechanic to deal with the monsters or a portable light source that required batteries to keep them at bay I would have found the game more enjoyable. If the morality feature of the game had been handled differently, where forgiving or condemning the wrong people affected the ending I would’ve found it less frustrating.
The story is an interesting one and is, truth be told, the only that kept me playing. If you’re into games with story and can look past the issues stated above then definitely give it a go, especially with the price. If you’re a horror fan like me looking for a spooky experience then perhaps give it a miss.
Verdict An interesting story, decent atmosphere and inventive world-shifting bogged down with mediocrity and frustration makes for an average experience. For those looking for a true horror expereince, Those Who Remain is better off left behind. 4/10
Ubisoft have revealed the second Ubisoft forward show on September 10th.
The stream kicks off with a pre-show at 11:00am PDT with news from games such as Ghost Recon Breakpoint, Brawlhalla and more. The main show kicks off at 12:00pm PDT with more details on Watch Dogs Legion, Hyper Scape and more surprises awaits.
When logged into your ubisoft account, you can earn ingame rewards by simply watching the stream just like the last Ubisoft forward show.
Rocksteady’s new game Suicide Squad: Kill The Justice League has been revealed at DC Fandome.
The game will be 4 player co-op online or you can play singleplayer with the rest of the team filled by bots. Amanda Waller has planted bombs inside the heads of Harley Quinn, Deadshot, King Shark and Captain Boomerang. Their goal is simple, kill the justice league and earn a pardon. Superman turns up, their primary target, but something doesnt seem right.
At the start of the trailer which will be able to view below. The game is set in metropolis, and burning in the background is brainiac’s ship. In my opinion, something sinister is at foot and I think killing the justice league isnt going to be the top agenda.
A new batman spinoff videogame called Gotham Knights has been announced at DC Fandome yesterday. The game is heading to PS4, Xbox One, PC, PS5 and Xbox Series X according to their official website.
Players won’t be playing as Batman this time around. You will be playing as 1 of 4 characters – Batgirl, Robin, Nightwing and Red Hood. Below you can read what the game is about with screenshots, trailer and nearly 8mins of gameplay footage.
“Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family; Batgirl, Nightwing, Red Hood, and Robin; to protect Gotham, bring hope to its citizens, discipline to its cops, and fear to its criminals. From solving mysteries that connect the darkest chapters in the city’s history to defeating notorious villains in epic confrontations, you must evolve into the new Dark Knight and save the streets from descent into chaos.”
“Gotham Knights is an open-world, action RPG set in the most dynamic and interactive Gotham City yet. In either solo-play or with one other hero, patrol Gotham’s five distinct boroughs and drop in on criminal activity wherever you find it.”