UPDATE: Capcom have temporarily suspended the OBT. See tweet below:
【Regarding the RE:Verse OBT】
As we are still seeing issues with RE:Verse OBT matchmaking service, we have decided that until further notice to temporarily suspend the OBT to resolve the problem.
We will continue to investigate, and we apologize for any inconvenience caused.
Capcom have released new details of a second showcase on April 15th at 3pm PDT and 11pm BST for Resident Evil Village.
The showcase will be once again presented by influencer, BlondeNerd. (follow her over at twitter)
They also dropped a little teaser and join the Resident Evil Re:Verse open beta.
Brace yourselves for the next Resident Evil Showcase which goes live on April 15th at 3 PM PDT / 11 PM BST! Once again hosted by Brittney Brombacher (@BlondeNerd), watch the teaser below for more info, and join the Resident Evil Re:Verse Open Beta Test while you wait! pic.twitter.com/ZFNhSfztRM
With the launch of Once Upon A Time: Flashback players relive RuneScape’s past to save the future of Gielinor.
In Flashback, storyline’s antagonist Relomia is rewriting old quests and altering Gielinor’s history so that main characters are dying. Players ally with the mysterious ghost Closure who’s working alongside Death to journey to three classic RuneScape quests to fix the storylines and bring the characters back to life. Successful completion of Flashback will reward players with a Medium XP lamp and Closure’s Book.
Flashback is the continuation of the Once Upon A Time series of miniquests, which will unfold throughout RuneScape’s 20th anniversary year, delivering adventures through the past, present, and future of the fabled living game.
Also as part of the game’s 20th anniversary, Jagex recently announced that RuneScape: The First 20 Years – An Illustrated History will be published in autumn 2021 by Dark Horse Books. It will serve as the official companion tome for the game, giving players a never-before-seen look at the iconic online fantasy RPG as it celebrates its 20th anniversary. A deluxe edition is also available exclusively on the RuneScape Merch Store for diehard fans that want something extra.
While RuneScape has already received more than 1,000 game and content updates in its two decades, 2021 is packed with 20th anniversary excitement and much more for both RuneScape and Old School RuneScape. Learn more about RS20 today at https://www.runescape.com
Stormind Games, the development studio specialized in premium video games with intense stories for PC and consoles, today announced their newborn partnership with Razer, the leading global lifestyle brand for gamers, to integrate Razer Chroma RGB lighting into the studio’s brand new IP, Batora: Lost Haven.
Batora: Lost Haven – the isometric action-RPG announced in January – will integrate Razer Chroma, the world’s largest RGB ecosystem, to let players truly immerse themselves in the game’s Retro Sci-Fi atmosphere and unique gameplay: thanks to this partnership, all gamers who will play it will get to enjoy the immersive lighting experiences that Razer allows to create for all their Chroma-enabled devices.
As Batora: Lost Haven’s main feature is the duality between physical and mental requiring players to switch to the correct mode to keep their powers and health bars balanced; Stormind Games’ programmers are integrating commands for Chroma-enabled devices with the game’s events and mechanics, so the implementation of Chroma’s RGB lighting customization will give players immediate visual feedback of the mode they’re in, immersing them into the gaming experience and helping them “visualize” their powers by associating them to specific colors and effects.
“We’re really excited to partner with Stormind Games to bring an immersive experience to Batora: Lost Haven via Razer Chroma RGB.” Says Kushal Tandon, Director of Marketing and Business development at Razer. “Gamers can watch all their Chroma enabled peripherals, smart lighting and connected devices come to life and react dynamically when playing Batora”
“At Stormind Games, we pride ourselves on developing intense stories,” asserts Antonio Cannata, CEO at Stormind Games. “We want our games to give players compelling adventures, and Batora: Lost Haven, an action-RPG with a rich and moving storyline, is the perfect example of that focus. Partnering with Razer and integrating their Chroma devices into Batora, we believe will add an even more profound level of immersion that will really make a difference in the way they experience the game”.
Just a few weeks after lifting the lid on its first foray into the world of publishing, Playtonic Friends and development partner Fabraz are excited to announce its debut release will be the exceptional 3D platformer, Demon Turf.
Taking the role of Beebz, a mere 1000 year old demon, players must reclaim the numerous “turfs” of the Demon world, defeat the Demon King and claim the throne for themself.
Revealed during the ID@Xbox showcase event, Demon Turf brings a truly fresh take on the platform genre with it’s hybrid 2D/3D art style, a world chock-full of humor and style, punky attitude and incredible focus on replayability & ever-evolving challenge.
But don’t take our word for it – go try it right now!
Every week, the team at Fabraz introduces a brand new “demo” of the game on Steam. Except it’s not a demo in the usual sense – Demon Turf Trials throws down a new challenge and presents a fresh leaderboard for players to climb. Make it to the top of the board and be immortalised with a personal portrait in the main game (plus a winners only, limited edition T-shirt)!
Trials also offers a full tutorial and two complete main levels of the full game. All free to play!
Demon Turf is a unique offering with its community & replayability at the very core of its essence – beyond the weekly Demon Turf Trials the full game will also boast:
Self placed checkpoints – Show off without them for a perfect run, or place one in preparation for a challenging section. You can even teleport between these checkpoints if you missed a collectable along the way!
Return Levels – a brand new take on progression, take a victory lap and explore previously beaten levels to discover their liberated state, with plenty of mechanical and environmental changes to uncover
Physics driven combat – How do you defeat the demon hordes when none of your own attacks are actually lethal?A special physics-driven combat system that ramps up the chaos and fun. Push, pull and spin your enemies out of your way and down cliffs or into spikes.
Mouth Watering amount of side content – 50 specific locations/characters to line the walls of an empty gallery. Fend of 25 arena challenges worth of enemy waves. Tackle 10 Demon Soccer Golf courses that put a bizarre twist on ball-pushing puzzles. Collect 8 cartridges to unlock remixed throwback levels from glorious 3D platformers of the past
Fabian Rastorfer, Game Lead and Artist at Fabraz, commented “I’ve always wanted to create a 3D Platformer, they’ve been my favourite genre all my life, having grown up playing all of the notable ones on pretty much every console! With our 2D platformer, Slime-san, we received a lot of praise for what we brought to 2D precision based platforming so we really wanted to see if we can translate the spirit of what made Slime-san great into a 3D Platformer”.
“Demon Turf was one of the titles that made us want to set up our new publishing arm” added Gavin Price, CEO of Playtonic “our aim was always to partner with those developers who make the kinds of games we love to play or we wish we’d come up with first which is exactly how we felt when we first played Slime-San so then when the Fabraz team showed us what they had in store with Demon Turf; the community focus, the reams of content and just somethin really fresh & new; we absolutely had to get involved”
Demon Turf will launch on PC (Steam and Epic Games Store), Nintendo Switch and Xbox One & Series S/X in Summer 2021 – check out the latest Demon TurfTrials challenge every Thursday!
On Thursday a video was uploaded to YouTube featuring a crucial fight scene. (That video is actually dangerous, so please be warned.) Not only does the scene feature flashing effects, it rapid-fires a series of white on background flashes.
This has lead to people experiencing epileptic seizures and even people with no prior neurological complaints weren’t unaffected.
This is the second such incident in recent times, with Cyberpunk 2077 also featuring epilepsy inducing scenes.
Team17 and Ghost Town Games have today launched Overcooked! All You Can Eat on Nintendo Switch, PlayStation 4, Steam, and Xbox One. Debuting in 2020 on Xbox Series X|S and PlayStation 5, this full remake of Overcooked! and Overcooked! 2 offers up all 200+ levels from both games (including their downloadable content), seven new kitchens, three new chefs, and a brand-new assist mode, all remade in up to 4K and running at a delicious 60fps (30fps on the Nintendo Switch). For the first time in the series, cross-platform multiplayer has also been introduced, allowing chefs to play all levels online with other players, regardless of platform.
Alongside the 80+ playable chefs on offer, the original calamitous food connoisseur, Disney’s The Muppets’ Swedish Chef, is also available to download for free until 30th April for all Overcooked! All You Can Eat players. Overcooked! All You Can Eat also includes new accessibility options and an assist mode, which adds the option to increase level times; boost scores awarded for each meal; lengthen recipe times, and the ability to turn off order expiration. The accessibility options include colour-blind friendly chef indicators, a scalable user interface, and the ability to enable dyslexia friendly text.
Overcooked! All You Can Eat Key Features:
Every mouthful: Includes every piece of Overcooked! and Overcooked! 2 content, remastered and available in 60 frames per second (30fps on Switch) in up to 4K resolution
Multiple multiplayer courses: Levels originally from Overcooked! are playable with online multiplayer support for the very first time, with every Overcooked! All You Can Eat kitchen also featuring cross-play functionality
Exclusive new kitchens & cooks: New levels, new chefs, and additional skins for every single chef – all exclusive to Overcooked! All You Can Eat
Trophies/Achievements: Brand new trophy and achievement sets for players to unlock
Cooking for all: Accessibility options and a new assist mode opens the game to more players than ever before.
Overcooked! All You Can Eat is available digitally on Nintendo Switch, Xbox One, and Steam for $39.99/ €39.99/ £29.99, and on PlayStation 4 for $39.99/ €39.99/ £30.49.
Players who already own Overcooked! or Overcooked! 2 on Steam, Xbox, or Nintendo Switch will be eligible for a 15% discount on Overcooked! All You Can Eat from 23rd March until 11th April.
To keep up to date with all the information on Overcooked! All You Can Eat please like us on Facebook, follow us on Twitter, and join us on Discord.
We haven’t heard about Dead Island 2 in such a long while and with things going sour at Techland, indefinitely delaying Dying Light 2. I wonder what is happening over at Deep Silver with Dambuster Studios?
Well, back in January 28th to be precise. A job listing went up for a QA Technician over at Dambuster Studios. It quotes:
“Deep Silver Dambuster Studios are hard at work making the next instalment in the Dead Island franchise: the most eye popping, gloriously gory, zombie slaying adventure for players all around the world.”
This is the most recent bit of info we know about Dead Island 2. At least we know its in development still, though it remains to be seen if Deep Silver Dambuster Studios will share anytbing about the game this year.