Category: Reviews

UFC 4 Review (PS4)

  • Genre: Fighting, MMA
  • Developer|Publisher: EA Sports Swiss Sarl
  • Age Rating: PEGI 16 | ESRB T
  • Price: UK £59.99 | US $59.99
  • Release Date: 14th August 2020

No review code was provided. This was purchased by myself, and my full opinion based on a full comprehensive playthrough.

I’m a big fan of MMA in general. I follow UFC, Bellator and of course Cage Warriors which is by product of UFC for the UK MMA scene plus many more. I have played all the UFC games going back to when THQ were behind the gloves. This is the fourth entry from EA with the UFC. Lets find out if UFC 4 stands the 5 rounds with me eh?

Career

UFC 4 does have a career mode which all fans of UFC will mostly be putting their skills to the test. Just as of late with other EA Sports games, the career mode does have acting from your trainer. Even you’re very own created fighter has a voice, bar that be a few words, but its still something I guess! Career mode will see you rise from the amateur leagues to the glitz and glamour that the UFC has to offer. If you lose your opportunity to sign a Dana White contract with his contender series, you can opt to fight in the WFA until you earn another attempt at the UFC. Once you are in the UFC, you fight, get ranked and earn the chance to fight against the champion of your chosen weight divison.

You can cause rivaliries with other fighters causing the hype to increase. Via hype, you can earn more money and fans too. Create your very own rivalry such as the famous ones like: Liddell vs Ortiz, Lesnar vs Mir, Mioic vs Cormier (literally just finished this wekeend gone at UFC 252) and more.

Gameplay

UFC 4 gameplay is spot on. Each button is easily mapped out on the corresponding buttons. Like any fighting games, practise makes perfect which still applies here. Regardless of saying that you can just pick up and play. EA are still little short on the ground and pound game, its never been their strongest point. Throwing punches and leg kicks are just as fluid and great as per usual. The transitions are better, fluid and precised too. Going from half guard to side control to even say top mount is easy to pull off. Defending from these transitions can be daunting at first, but you really have to watch your stamina to be even able to successfully get out of those tricky situations. Of course you can KO them out, TKO, submission or simply win by points. With all the different fighting styles at your disposal, you can really create something unique with your fighter. Experiment, explore and have fun.

To improve your skills, simply keep landing the moves on the opponent to improve say, superman punch, spinning elbow, roundhouse kick etc. It’s level is a 5 star tier rating system per move. The more you use the move, the better it becomes. You earn evolution points from training in career mode. These points will allow you to upgrade your health such as chin, recovery. Compared to previous UFC games, this system works and is a welcome change too.

With the more simplified controls this time around. Submissions are more easier to pull off, especially to newcomers. When you do submit someone it is a great feeling, like a one punch KO never gets old either.

Graphics, sound, performance

The visuals are quite good and this shows once you are in the Octogon. However the fans look nasty for a game such as this, but then again, EA hasn’t always been great in this department and a few fighter likeness look half arsed?

It can let it down really, which is kinda of weird and disappointing. Some fighter likeness is spot on whilst the rest is a mix bag of fruit. Maybe upcoming patch could fix this issue perhaps. The rest of the game is rather good in the visual department and continues the eye candy which EA have done with this game and previous instalments.

Each hit with a punch, kick or takedown is accurate with the sound and not something out of a comic book. When you land a punch for example, KO material let’s say. You can hear it connect which does makes you go woooah! UFC 4 does come with licensed tracks such as eminem with godzilla, which I play all the time or a bit of Stormzy. The usual UFC themes are also in the game and lets not forget Bruce Buffer, the voice of the Octogon. Daniel Cormier and Jon Anik are the commentators this time around as Joe Rogan hated his experience of doing voiceover work.

To be honest I haven’t actually come across any bad framerate or glitches, freezes etc with my time with UFC 4. Sometimes when you are in the mix of it when fighting, it does however become slightly choppy for a brief second and rectifies itself and you can happy continue pummeling your opponent into the ground. Overall its a well presented game, not being something it isn’t and just sticking to what the UFC does best.

Difficulty

You can select which difficulty you can play on. I played on roughly hard for me personally. I like a challenege to feel at any moment you could win or lose, or have a massive battle and come out victorious. If you want a true authentic experience, the harder difficulty settings is what you want to opt for. Please bare in mind, the AI is clever and damn right outrageous at times. Watch your stamina, and I would improve your health skills to max via those evolution points you earn in training or hit a new level with a certain move.

Conclusion

Overall, UFC 4 is a good game. With career mode that can get stale over a period of time. You do have fight now, online and blitz mode to play around with. The online netcode seems pretty stable and I havent expereinced anything bad just yet. If your preorder the game you will receive Anthony Joshua and Tyson Fury to be playable in the game. To me that screams out a new fight night, as there is definitely a market for it! UFC 4 boasts a huge roaster of fighters with the list of weight divisions at its disposal, so you can always go into career mode and play in different weight divisions.

With no other MMA games on console other than UFC. It will provide many hrs of enterainment and fill that fighting game needs which is true to the sport.

Verdict

A great fighting game and keeps true to the sport. The simplified controls is a welcome to newcomers to the MMA world of UFC on consoles and not feeling daunted by the complexity which this game has to offer. If you want fun and be able to fulfill that long awaited match been Joshua and Fury thanks to a preorder bonnus. UFC 4 is exactly what you need!

8/10

Peaky Blinders: Mastermind Review (Nintendo Switch)

  • Genre: Adventure, Strategy
  • Platforms: Nintendo Switch, PlayStation 4, Xbox One, Steam
  • Developer|Publisher: FuturLab | Curve Digital
  • Age Rating: PEGI 16| ESRB M (Mature)
  • Price: UK £19.99 | US $24.99
  • Release Date: 20th August 2020

Review code used, with many thanks to Curve Digital!

Peaky Blinders: Mastermind, is based on the TV series where you control characters from said series to solve puzzles and try to rid Britain of its crime.

Story/Characters

After serving in the British Army during The Great War, Thomas Shelby and his brothers returned to Birmingham. His gang, the Peaky Blinders, control the city of Birmingham and plan to try and expand his empire even further and will stop anyone getting in his way.

Gameplay

The gameplay is something I haven’t seen before. You control a character and try to solve puzzles, pretty standard. What makes it unique is that when you do an action like open a door, you can go back in time. By you, I mean only you, while the surroundings stay the same. The main way is by talking to an NPC and controlling them to open a door or distract an enemy for a short time, and then rewind to move forward. You do explore the streets of Britain and there are a couple of collectables in each stage. You have 15 minutes to complete a stage in in-game time, but a lot of that time is spent rewinding to solve puzzles, so it is really around 10 to 15 minutes while the in-game time only says about 3. Though I think the gameplay is cool, it can sometimes get frustrating with how slow the characters move. If you mess up a puzzle , you have to rewind back a while to do the whole process over again. It didn’t affect my overall enjoyment of the game, but it is something to note.

Graphics, Sound, and Performance

The graphics aren’t mind-blowing 4k, but it does look fairly nice with playing on the Switch. The whole aesthetic suits the game well.

The sound is pretty alright. The music is subdued, but fits the vibe of the game. You can tell the audio department paid attention to detail, with all the noises of people walking or steam coming from a warehouse adding to the atmosphere.

The game ran alright on Switch, although obviously the Switch is under-powered compared to everything else. Running at 30fps in 720p is fine. Though this game doesn’t need to run really fast to be fun, and I barely noticed the 30fps since the game itself doesn’t require too much power.

Difficulty

This game’s difficulty felt just right. Being a puzzle game, you actually had to think and succeeding was never a breeze. It was never too easy to the point that it was boring, but it also wasn’t too hard as to become frustrating. There are is also a Hard Mode, in the event that you fancy an extra challenge.

Conclusion

I did have a good time with Peaky Blinders: Mastermind. I feel like it was an alright puzzle game. This is the type of game where you need to understand the source material to fully enjoy. Playing this without watching the show, I was still entertained and wasn’t lost in the story, but a few jokes flew over my head. I do think if you are a fan of puzzle games, you will enjoy it, especially if you watched the show.

Verdict
A good experience if you are a fan of the source material, but still an alright experience for any puzzle fan.
7.5/10

Skater XL Review (Xbox One)

  • Genre: Extreme Sports, Skateboarding
  • Developer|Publisher: Easy Day Studios
  • Age Rating: PEGI 3 | ESRB Everyone (Mild blood)
  • Price: UK £34.99 | US $39.99
  • Release Date: 28th July 2020

No review code was provided. This was purchased by myself, and my full opinion based on a full comprehensive playthrough.

Gameplay

Lets grind straight into it shall we. Easy Day Studios have made a solid attempt at a skateboarding game. With its intuitive controls the player can use the left stick and right stick to go in any direction to move your feet individually. Such freedom can make certain tricks look epic and real too. Ollie and want to grind the handrail and do transitions? You can. Do you want to kickflip down a 12 step set of stairs to land on a rail and finish off into manual? You can. However… As much as the controls is its main star attraction. Most times the input doesn’t exactly register and you will end up in a crumbled mess on the floor.

You can make some brillaint set pieces as you can see below from my footage I have recorded.

Graphics, sound, performance

Skater XL isn’t the prettiest game to grace the Xbox, Playstation or PC. Again, if you were expecting eye candy then this game isnt it. Saying that it isnt a bad thing either as this game doesnt need to be spectactular. The graphics/visuals is good enough for me. The game does come with a tracklist from bands I have never heard off, which is good for those indie exposure, plus EDS (Easy Day Studios) is independant studio themselves. So please dont expect the tracklist to be like Tony Hawks Pro Skater 1 & 2 days.

The performance of the game can be hit and miss. The framerate drops like a sack of spuds at times and the game becomes all choppy as well. Not only some of these issues apparent, glitching underneath the map and smashing through walls and other items is rife. Shame, game performance is hindered by these issues but on the flip side the game is actually fun to play.

Difficulty

There is no difficulty. The only thing I can say about the ‘potential’ difficulty is the player. Constant playing and getting use to the controls is the best advice I can give on such a game. With both sticks being able to be used freely does create the possibility of great tricks like I have said previously, plus those great set pieces.

Conclusion

I would say overall Skater XL isnt a bad game. Rough around the edges, huge canvas to improve and add to the game. You can customize you’re character to the liking. The game does have licensed clothing from DC, Independant, Etnies, ES, Element and skateboards such as Blind (classic reaper, brings back memories when I use to skate awful lot in my youth) and even spitfire wheels. Yes, you can customize your skateboard with the griptape, trucks, wheels and the vinyl of the board itself. EDS has hit the customization to a T. With the above issues of performance, controls and the emptiness each map provides plus missed opportunties. Skater XL falls short, but, it has huge potential to be great when these improvements and more added content hits the game.

Verdict
Don’t forget to wear your helmet, elbow pads and kneepads as you will be falling off quite a bit. Skater XL is a nice fill with the lack of skateboarding games as of late, though less we speak about Tony Hawks Pro Skater 5 the better. Maybe wait until the game goes on sale in prep for the remaster of Tony Hawks Pro Skater 1 & 2 and of course Skate 4.
5/10

Rune Factory 4 Special Review (Nintendo Switch)

  • Genre: RPG, Action, Simulation
  • Platforms: Nintendo Switch
  • Developer | Publisher: Marvelous Inc/Neverland/Hakama Inc | Marvelous Europe/XSEED
  • Age Rating: PEGI 12 | ESRB T (Teen)
  • Price: UK £32.99 | US $39.99
  • Release Date: 28th February 2020

No review code was provided, and any opinions contained below are my own. I actually went all out and bought the Archival Edition – I couldn’t help myself!

Rune Factory is a series that sits near and dear to my heart. As the first series to really get me into gaming, and one that I’ve followed religiously (the handheld variants, anyway) for many years, I was delighted when Rune Factory 4 got a fresh coat of paint for the Switch, but did it live up to my lofty expectations?

Story/Characters

If you haven’t played a Rune factory game before, they generally have the same premise; the protagonist rolls into town with no memory of who they are, where they’re from, or why they’re here, and with the assistance of the pushy but kind-hearted townspeople end up with a home and a very overgrown farm. After a short time of peace, something goes wrong that causes you to investigate one of the dungeons that lie nearby, and so begins your quest to fix whatever calamity has occurred and therefore save the town you’ve come to love. It’s a very basic premise that allows for a lot of variation, and differentiates Rune Factory from it’s combat-free sister series Harvest Moon/Story of Seasons.

The characters you’ll encounter along the way give the game much of it’s charm; from the wonderfully reliable Volkanon to the exuberant Procoline, each townsperson has a very distinct personality and background that really emphasises the fact that you’ve just been dropped into the middle of these people’s lives. As your relationships improve with various people you’ll learn more about their pasts, and gain insight into their current problems. Selphia really does feel like an organic town, and provides a wonderful escape from the outside world. 

Gameplay

Anyone familiar with the Harvest Moon series will be familiar with the majority of the mechanics in Rune Factory, but they’re nice and simple. You have one active equipment slot on B for weapons or tools (such as swords, hoes, and seeds), four ability slots (X, Y, R+X, and R+Y) for spells and rune abilities, left control stick to move, and A to interact. + is your bag, level tracking, and settings, while – is your quest list – if there’s a limit on how many quests you can have active at once, I haven’t encountered it yet. You collect quests from either talking to villagers or picking them up from Eliza the talking request box.

Combat is hack-n-slash, using both your equipped B weapon and rune abilities/spells. The higher you level in the associated skill, the lower the RP cost will be, but the higher your weapon level the higher the RP cost e.g. you could forge a Lvl 10 amazing short sword at Lvl 99, but if your Short Sword skill is only level 20 you won’t get many swings out of it before your RP is gone. Monsters each have an associated strength/weakness from the following; physical, fire, water, earth, wind, light, dark, and love. Figuring out these weaknesses is key to defeating higher-level bosses, as with the right equipment loadout you can make all damage nullified or even heal you for a small amount.

Farming is also primarily done using the B button, in combination with A. B uses the equipped tool, for example a hoe or watering can, and A is used to pick something up. Depending on the seed, each type of plant may only grow in a certain season, or take a very long time to grow (dungeon fields are a saviour in this case) so think strategically when planting! Rune Points are also used when doing farming tasks, so during the early game you won’t be able to do a huge amount during a day – interactions don’t cost RP though, which is nice!

Crafting is broken down into 4 sub-categories; cooking, chemistry, forging and crafting. Each has its own set of tools, for example cooking is performed on a selection of tools such as the knife, steamer, pot, oven etc, and a chemistry set, forge, and crafting table are available relatively early in the game. Each recipe has 6 ingredient slots, though I haven’t yet found a recipe that uses all 6, and recipes can be learned by eating recipe bread obtained from either the restaurant or winning festivals. If you know a recipe but haven’t got a high enough level in that skill, or have a high enough level but don’t know the recipe, then an item will cost more RP to make, whereas if you’re both too low a level and don’t know a recipe, then you’ll just fail. These skills are very important when you prepare for combat.

Relationships are the final cornerstone of Rune Factory. There are three primary types; friendships with townspeople, romantic relations with townspeople, and monster friendships. Not all townspeople are marriageable, so some will have a friendship meter while others will have a love meter (essentially the same thing, but a love meter indicates a character with whom you can begin a romantic relationship if desired). These levels can be raised by speaking to people daily and giving them gifts – if you want a quick guide on what to get whom, and when their birthdays are, there are loads of websites that list it all nice and neatly! Monster friendships work in a similar way. Once you’ve built a barn, and tamed a monster (usually by throwing lots of stuff at it and brushing whenever it isn’t trying to attack you) it’ll move in. You can then take it as a companion on adventures, receive things like wool and milk, or set it to work on the farm once your friendship is high enough.

Both monsters and townspeople can join you in exploring the nearby dungeons. For characters their relationship level must be high enough though; you then start a conversation and press either L or R. Once the conversation is over, you’ll have a few extra options – this is also how you confess your feelings to an eligible bachelor or bachelorette, so it’s a handy one to remember! No matter who accompanies you out in the field, they’ll gain combat experience and level up accordingly. Gifting equipment to humans will make them equip it, so be sure to load them up before [ in the item description) will increase their base stats. 

Graphics, Sound, and Performance

This game looks beautiful, especially when placed alongside its 3DS predecessor. The graphics are still rather simple, but the game oozes charm with the uncomplicated animations and vivid colour scheme. Each character feels truly unique, with completely individual designs and voices (with a choice between English and Japanese!) and are easily identified on the zoomable mini-map. Whether in handheld or docked or Lite, the graphics retain their nice clean edges and everything is easy to see.

The music has had a slight upgrade from the 3DS version, having been cleaned up and made smoother, but the only major change is the intro song. Personally I preferred the original, but the new one is a good fit for this relaxing yet challenging game and really seems to fit the town you’re in.

Also – no performance issues in any mode, win!

Difficulty

Difficulty options galore! Along with the traditional Easy, Medium, and Hard, Rune Factory 4 Special gained an additional difficulty; Hell mode. I haven’t tried it personally, because I love to play on easy and just enjoy the game, but my friend plays on Hell and she’s found it a major headache – it’s called Hell mode for a reason! Even on easy, it isn’t the easiest game; I breezed through the first ⅔ until the final major dungeon absolutely destroyed me, not to mention the challenge maze you can unlock! It’s definitely a grind-y game, but enjoyable enough that the grind doesn’t feel like a huge problem.

Conclusion

Rune Factory 4 Special had big shoes to fill. I’m delighted to admit that it filled them and then some; it was a thing that I didn’t know needed to happen until it did, and I’m so glad that we’ve got a Rune Factory 5 confirmed, even if we don’t have a timescale yet. The classic story has been updated with some adorable married life content, the graphics and soundtrack got a beautiful overhaul without losing the charm of the original game, and the Another Episode DLC is a very cute little add-on, but I may be biased as I got it for free during the launch promotional period.

Verdict
A must-try for any farming sim/RPG fan, Rune Factory 4 Special is a worthy successor to the DS and Wii titles. It may be nostalgia speaking, but it’s my favourite game at the moment and I don’t see that changing any time soon.
10/10

Minecraft Dungeons Review (Nintendo Switch)

  • Genre:  Roguelike, Dungeon Crawler
  • Platforms: Xbox One, PS4, Nintendo Switch, PC
  • Developer | Publisher: Mojang Studios, Double 11
  • Age Rating: PEGI 7 | ESRB E
  • Price: UK £15.99 | US $19.99
  • Release Date: 26th May 2020

A review code was not provided, I purchased this with my own money and my opinions are based on my own experience.

Gameplay

Minecraft Dungeons is not like traditional Minecraft, you don’t even mine or build. Instead it is a hack and slash dungeon crawler in randomly generated levels. You try to get to the end of each level fighting monsters, finding treasures, and collecting weapons. There are many different types of weapons, bows, and armour. Some are familiar to minecraft players like a Sword and Pickaxe, but most are completely new. Each piece of equipment has random abilities which can be upgraded with enchantment points you gain from leveling up. You get special skills called artifacts, which you can equip 3 at once, they are usually support items with some offensive options.

You have more than 10 levels to select from and each can have different artifacts and weapons to obtain within them. Levels can be anywhere from 10 to 30 minutes long, so it isn’t something you can pull out real quick and put back away. Higher difficulty options are available after beating the game. Game can be played with players on Xbox One, PS4, Nintendo Switch, and PC through a Microsoft account. The whole game can be played with up to 4 players online, locally, or by yourself. Controls feel pretty good, everything makes sense where they are. My only complaint is that you can’t remap any of the buttons, but you will probably get used to it.

Graphics, Sound, and Performance

The graphics look nice, nothing mind blowing but really captures the essence of Minecraft and doesn’t look like they just built the world maps within Minecraft itself. The music is basically non-existent, there are sounds of explosions, items, and killing enemies, but you will almost never hear the music because it is too subdue. Performance is where this game really lacks. They game can become very laggy, frames will drop, and textures drop in resolution. Online is even worse, latency is a huge issue where you can hit an enemy and it won’t register till 1 second later which could mean life and death. Sometimes you will clip out of the world, enemies will spawn in unreachable locations, and even something as simple as skipping a cutscene will get you killed. Now a lot of these issues have been fixed slightly with updates. While it helps, it doesn’t completely fix everything, but I no point, it ruins my experience.

Difficulty

This game can get hard at times. It is never unfair, but you won’t be breezing through the whole game. Multiplayer doesn’t completely throw away the difficulty, yes it helps when more people are playing, but the game scales difficulty and number of enemies to how many players are playing. If you find this game too easy, the only way to increase it is after you beat the game, you unlock a higher difficulty, and one more after that for a total of 3. That might drive off a few players who are looking for a challenge, but the longer you stick around the harder it does get, with new weapons and more skills at higher levels. 

Conclusion

Minecraft is a good entry game for people who have tried dungeon crawlers. It isn’t as in-depth, skillful, or complicated as the others. It is a good game to sit back and relax without having to plan every move and at the risk of losing it all. Even though there is enough strategy to keep more skillful players here. With the game’s numerous bugs, and not being too revolutionary, you aren’t missing out on this one if you are a huge fan of dungeon crawlers. 

Verdict
Nothing mind blowing or revolutionary, but it was a pretty alright experience in the end. 
6.5/10

The Last Of Us Part II Review (PlayStation 4)

  • Genre: Action, Adventure, Horror
  • Developer|Publisher: Naughty Dog | Sony Interactive Entertainment
  • Age Rating: PEGI 18 | ESRB M (Mature)
  • Price: UK £49.99 | US $59.99
  • Release Date: 19th June 2020

No review code was provided. This was purchased by myself, and my full opinion based on a full comprehensive playthrough. Spoiler free!

Story/Characters

The Last Of Us Part 2 starts off with a bang. Literally, massive bang that will shake you to your core. Part 2 is set 5 years after the events of the first game. We are thrust straight back into the lives of the post apocalyptic duo Joel and Ellie. It seems Joel and Ellie are living comfortably in Jackson, though set outside those walls is now a desolate, survival of the fittest United States. Here in Jackson we meet new characters and old such as Dina, Jesse, Tommy and Maria. If you recall Tommy is Joel’s brother and Maria his wife.

Last Of Us 2 story is driven on revenge and retribution. In the prologue you will find a complicated matter with Ellie and Dina which the Jackson community isn’t so fond off and the introduction of the WLF – Washington Liberation Front. New character Abby arrives and this sets the tone of the game at full pace. Prior to the shock that happens in Jackson. Ellie knows what happened at the hospital and what Joel did 5 years ago. Ellie and Dina go after Tommy who is chasing after Abby. This is where we journey across Seattle and witness firsthand the struggles which lie ahead for all characters.

Gameplay

Shhh, don’t make a sound!

The gameplay to Last Of Us Part II is very fluid and easy to pick up and play. I must note, which Naughty Dog deserve massive credit for is the accessibility that the game has on offer. All players can play Last Of Us 2 wherever that be colour blind or remapping controller buttons and audio. That isn’t even the start of the accessibility options this game has at its disposal. Third person shooter with a mix of stealth which all nicely combines with one another. Again, it’s entirely upto you how you play the game. I mixed it up though preferred the stealth option more. The infected are deadly just as the WLF and Scars. Scars is another faction you will meet in the game. You can easily craft items on the spot with no loading screens, all running nice and seamlessly. Throughout Seattle you will encounter crafting benches which if you have been exploring and collecting scrap is to upgrade all your weapons. You can improve your skills by collecting pills and unlock new skills by finding magazines.

You can easily swap to weapons by pressing right or left on the d pad and up and down for items. It really pays to explore and collect as much items to craft things.

Graphics, sound and performance

Here comes Johnny, wait…

Part II is visually stunning. The characters look spot on and even when injured, ND have been really delicate to detail. Even though for me it isn’t the best looking game on PS4 as I still find God of War and Uncharted 4 the best visuals the PS4 has to offer.

The audio is top notch too. The clickers are still frightening but not as annoying as the stalkers. The noise the clickers make are just as eerie as the first game. Even throwing a brick or a bottle through glass sounds exactly like you would expect it too. Firing guns, crossbow, bow & arrow and thrown objects such as molotovs all sound tip top.

Performance wise the game never fails to disappoint. There has been a few times framerate dropped when going into different areas, but then again this would be expected to the contrary. The game is incredibly detailed I wouldn’t be surprised or shocked if the game did suffer a slight performance drop somewhere, however it hardly ever did throughout my time with the game.

Difficulty

Be one with nature.

I will be honest, I played on light difficulty. Seeing as when you do beat the game you will unlock new game +. All the upgrades and skills you have obtained goes straight over making it a bit easier for your second or third playthrough. Throughout the course of the game and the skirmishes you will encounter. I can see it being absolute nightmare to play on harder difficulties. The game itself isn’t exactly unforgiving as there is more options to aid you if you so wish to choose them. As long as you think accordingly and use your resources correctly, no fight will be a struggle and more of a nice stroll through the park.

Conclusion

Overall, The Last Of Us Part 2 is a very well made game. No doubt it will be down for Game of the year and win a string of awards like its coworker in the Sony Studios umbrella, God of War. The story is so brilliantly written that its been a while since a videogame makes you physically want to keep playing and find out what happens next. The twist and turns make it for a compelling fantasy and to see where Ellie’s journey takes her mentally and physically. As much as its superbly written, the game does out stay it’s welcome by dragging the story on for longer than it should. When you take control of Abby you will feel a lot of hatred, disgust at first. However, my opinion changed of her throughout the course of her journey, yet at the same time I felt like some parts of Abby’s back story was unnecessary and brings back to the game becoming more of a chore which was disappointing feeling.

Verdict

It is a must have game. Last Of Us 2 does open new boundaries for the LGBT community with a great participation in this game too. No matter what life could turn out to be. Everybody can still be themselves and to live equally. If you want a game that emotionally turns you, spin you around and hit you in the face repeatedly. The Last Of Us Part 2 is the game for you!

9/10