Author Archives


Been playing videogames for over 20 years and I have pretty much owned every console going. If I'm not playing games, I've probably got my head in a engine bay... You can follow me @SuperWidzy2 on twitter.

Pikmin 3 Deluxe update now available on Switch

Nintendo have released the first patch update for Pikmin 3 Deluxe. If you haven’t already downloaded it, make sure you do!

The patch itself fixes some notable bugs. Full patch details below:

  • Fixes the bug where collected fruits were not being recorded under certain conditions.
    • If the problem was already happening, the collected fruit record will unfortunately not be adjusted. Once the update is downloaded, the bug will be fixed by going back to the date with no fruits recorded and collecting a fruit.
  • Fixes the bug where acquired Badges got reverted to the unacquired status under certain conditions.
    • If the problem was already happening, the badges can be acquired by meeting the acquisition condition again.

Source: NintendoEverything

Super Nintendo World Japan officially opening Feb 4th, 2021

Universal at Japan have officially announced that Super Nintendo World will be officially open in Feb 4th, 2021.

Feast your eyes on a Mario Kart AR challenge roller-coaster trailer below.

See the pics more up close.

Source: Universal Japan

Watch Dogs Legion Online mode delayed to 2021

Ubisoft have announced a new update for WatchDogs Legion and pushing the online mode to early 2021 than releasing in December.

“As part of our commitment to fixing the game’s issues, we’ve decided to delay the Online mode of Watch Dogs: Legion to early 2021. This will allow us to focus on fixing issues with single player, and it will give us more time to test the Online experience to help ensure a smooth launch of the mode.”

WatchDogs Legion is currently on sale due to Black Friday. You can buy the limited edition for £35.99 over at Amazon for the Series X/S, PS4 yet the PS5 is £51.99, so be careful which PS version you get as the PS4 comes with the PS5 update.

Patch notes 2.0 have been revealed too, as many players since launch have encountered many technical issues. Believe it or not I had to do a 3.2GB update when I put Legion in the Series X today.

“As mentioned in our latest State of the Game, we have more improvement and quality of life features in store next month, including more stability improvements and further graphics optimizations for PC to reach our goal of consistent 60FPS for higher end GPUs.”

Source: Ubisoft

Mech Warrior 5: Mercenaries announced for Xbox Series X/S and One for Spring 2021

Developer Piranha Games have today announced Mech Warrior 5: Mercenaries for the Xbox Series X, S and the Xbox One for Spring 2021.

“Greetings Mercenaries,

      As many of you know, the delay in the release of Cyberpunk 2077 until December 10th had us reconsidering our release date for the Heroes of the Inner Sphere DLC, as well as the launch of MechWarrior 5 Mercenaries on Steam and GoG. Any developer wants their titles to get as much attention as possible, and obviously sharing a release date with Cyberpunk was less than optimal. Day one sales and marketing are so important to a successful product launch, and we believe that rescheduling our release date will allow MechWarrior 5 Mercenaries to have the opportunity and attention it deserves.

     While exploring our options, we saw the potential to fulfill a longstanding dream of Piranha Games. To simultaneously ship across multiple platforms, including delivering a modern MechWarrior title to console gamers worldwide. So after much consideration and debate, we have decided that moving the release date of MechWarrior 5 Mercenaries DLC Heroes of the Inner Sphere to Spring 2021 is the right choice. This will allow us to fulfill that dream and more. We are excited and proud to announce that now, in addition to playing MechWarrior 5 Mercenaries on PC, it will also be available on the XBox Series X|S and XBox One. This will be the first MechWarrior title on a console since 2004’s MechAssault 2, and in our opinion, the first true MechWarrior experience ever on a console.

     Along with the XBox release, this delay will allow us some additional opportunities that will benefit the game, as well as the MechWarrior community at large. First and foremost, the combined release on Steam, GoG, EGS, Microsoft Store, and XBox consoles will give us more exposure and a broader reach than we’ve ever had before. We will capitalize on this increased exposure with our largest marketing initiative to date, bringing as many new eyes to the MechWarrior franchise as possible. This will give us more time to add improvements and quality of life features to the base game, including AI, UI, art, customization, and content. We will continue to tune the single player campaign and new career modes, making running your Mercenary Unit the most rewarding experience possible.

    With the recent acquisition of Piranha Games by EG7, we have even more resources available to support these efforts. We will leverage this new relationship to take our MechWarrior titles to the next level, and increase our growth and presence globally. We understand that this news is not ideal for those that have been waiting to purchase the game on Steam or another platform, or for those that have been ready to dive into Heroes of the Inner Sphere, but we promise that the wait will be worth it.

     We are in the process of creating a MechWarrior 5 developer vlog that will dive deeper into the decisions leading to this delay, as well as any other questions you might have about the future of MechWarrior 5 Mercenaries. You can look forward to that Dev Vlog being available on Tuesday, December 1st!

    And finally, how will this decision affect MechWarrior Online? It won’t! There will be no impact on our MechWarrior Online initiatives, and in fact this will likely benefit MWO in the long run by bringing more eyes to our multiplayer PvP MechWarrior experience. By the release of MW5 in Spring 2021, we should be well on our way towards implementing significant updates to MWO, including exciting improvements to the new player experience, making sure we’re ready for new players.

Thank you,

The MechWarrior 5 Mercenaries Team”

Source: Piranha Games

Road To Guangdong Review (Xbox One)

  • Genre: Puzzle, Simulator
  • Platforms: Nintendo Switch, Xbox, PlayStation, PC
  • Developer | Publisher: Just Add Oil Games | Excalibur Publishing
  • Age Rating: PEGI 3+ | ESRB E (Everyone)
  • Price: £16.74 / $19.99
  • Release Date: 28th August 2020

Review code used, with thanks to Excalibur Games! And thanks to James Butler for reviewing this game. Follow James @Ludonymist on twitter!

An emotional ride – in every sense of the word. This review is being written in a tiny hamlet in North-West England, in the middle of a grey wet November and a concurrent pandemic lockdown. I provide this information not to date this summary, but to draw attention to the true extent of the cathartic role that games hold in our lives.  I miss the days of long drives, on road both familiar and unknown, small chit-chat with a passenger, looking at unusual names on road-signs, particularly obnoxious adverts, and curious landmarks that dot the horizon – as well as the inevitable missed turn and even the thrill of feeling ‘I can make it to the next petrol station. I know I can. … I hope …’. The core gameplay of this title replicates that sense in full. Especially after nearly 8-months of travel restrictions and being stuck in a small place with seemingly no end in sight getting to truly know your accompanying passengers; the title offers a means of participating in a virtual road trip, and all the emotion that comes from such trips.

Story and Characters

The story is where the soul of the game comes into play. It is a highly personal trek that the player is invited along on in order to reconnect and collect family recipes from relations, whilst getting to know the story of your immediate family – especially your constant companion, your Guu Ma. At every step/stop a kodak moment Is captured on the stat summary screen, which hammers home the intimacy of the experience. Some critics have commented on the use of Cantonese terms peppered throughout the game with little explanation provided – but such a Clock Orange-style glossary would absolutely take from the immersion. We all have pet names of endearment and familiar traditions which Road to Guangdong captures perfectly : those hazy moments of being, of family, of love.


Road to Guangdong is – at its very core – an efficiency-and-optimization led puzzle game. The objectives are to reach estranged family members on a highly personal journey, and ensuring that your car – which runs on little more than hope, prayers, and love – can withstand each leg, through carefully balancing finances with anticipated wear-and-tear. Fan belts, oil and air filters, tyres – bought new and scavenged from scrap pules … the savvy player will also need to keep a quantity of oil and petrol on hand – just in case those long desolate roads are a little longer than initially anticipated. And I love that. Puts me in mind of my own first car. Routine is key – you even have to turn the key to start the engine, and manually press a button on the dash to turn the lights on, keeping the car going at a steady pace once you have found the sweet spot that doesn’t overheat the engine or guzzle petrol too quickly. 

Graphics, Sound, and Performance

Road to Guangdong’s low-fi aesthetic (described by the publisher as ‘a visual novel’) shines through at every level of its composition. There is very little that seems as though it would tax even an original psx console, but that simplicity of the environment and overall form allows the player to imagine what lies just beyond the horizon. The lighting is simple, but majestic, and captures the sense of a remembered time and space perfectly. The one thing I would have really liked to have seen would be an increased level of traffic – both motor and bike-based – but again, the low scale effects capture the style of a memory with veering slightly towards distant headlights as you look around to check out an interesting doodad of scenery or keep a diligent eye on the temperature gauge.

The sound and music (controlled entirely by the radio, of course) is minimal – but soothing. There is no spoken dialogue, which fits nicely into the whole memory / graphic novel compositional form.

The performance is understandably smooth given the minimalist elements in play, but players expecting an accurate physics model for destruction or a touch of decorative customisation to make the old family car will be disappointed (which could have been a lovely little touch if implemented given the game’s premise about visiting distant places, consolidating family history, and making new memories), but then such physical mementoes might overshadow the very point of the experience. 


The game takes its time in explaining the fundamentals, making sure every little detail is hammered home before the player is given the freedom to choose their own path, and begin the process of planning optimisation. There are a number of destinations which have to be visited, and each presents a slightly branching narrative that touch upon moral choice and consequence at a deeply personal level. Although this might offer incentive for a re-play, such would detract from the very nature of the game and make it less a memorable experience and more just a story – which would be a shame. 

The is very little to challenge the player once they are familiar with all the dials and parts needed, and the monotonous nature of the driving is overshadowed by beautiful scenery and the occasional one-sided chatter from your passenger – once again drawing on particular moments familiar to most of us, but artfully crafted into a whole new culturally-edifying experience.


Road to Guangdong captures the spirit of a last-minute road trip with aplomb.  It doesn’t provide the trickiest of puzzles with its maintenance system, and the actual driving is incredibly dull; but like many great adventures, it isn’t the destination that matters but the experiences encountered on the way – a cheesy sentiment, maybe, but all the elements come together to provide a wonderful little slice of mental refreshment; especially during these unprecedented days of 2020 lockdowns. 

A slice of personal nostalgia that is made the player’s own, despite the unfamiliarity of the cultural nuances that comprise the soul of the narrative. It is not an accurate portrayal by any means, but a distilled sense of personal discovery and authenticity. This title offers a new take on immersive roleplay, and it does so wonderfully. 

Nuketown ’84 coming to Cold War Nov 24th

Treyarch’s most popular Call of Duty map is arriving Nov 24th, Tuesday. It all started back on the very first Black Ops game and its grown from pillar to post, becoming a fan favourite.

You can read all the launch patch notes below too.

Source: Treyarch Studios

Call Of Duty claims No.1 whilst Spiderman Miles Morales is PS5’s biggest launch game

Call Of Duty Black Ops Cold War has claimed the No.1 spot in the UK charts for the week ending Nov 21st.

Spiderman: Miles Morales swings a Web and is the biggest PS5 launch game. New entry Hyrule Warriors: Age Of Calamity for the Nintendo Switch lands 6th, which is a good feat seeing as this month has been busy for the videogame industry with the launch of next gen consoles.

Black Friday sales already have seen a increase for FIFA 21 and WatchDogs Legion respectively.

  • 1 – Call Of Duty Black Ops Cold War
  • 2 – FIFA 21
  • 3 – Spiderman: Miles Morales
  • 4 – Assassins Creed Valhalla
  • 5 – Fortnite: The Last Laugh Bundle
  • 6 – Hyrule Warriors: AOC
  • 7 – WatchDogs Legion
  • 8 – Animal Crossing New Horizons
  • 9 – Mario Kart 8 Deluxe
  • 10 – Minecraft (Switch)