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SuperWidzy

Been playing videogames for over 20 years and I have pretty much owned every console going. If I'm not playing games, I've probably got my head in a engine bay... You can follow me @SuperWidzy2 on twitter.

The Wonderful 101 cadet size demo out now and Wonder-Bayonetta joins the team!

Platinum games have announced The Wonderful 101 remastered cadet size demo for Nintendo Switch and PlayStation, available now.

“As the name suggests, this demo delivers Wonder-Size amount of content, including Platinum-level epic boss battles and a lot of in-game goodies! Enjoy the prologue and all of Operation 001, a total of about two hours of gameplay!”

“A lot of bonuses like in-game currency and a selection of support items are also available from the start of the demo, so that even beginners can set off on this dynamic adventure fully equipped.”

“Best of all, you can transfer save data from the demo to the full version and pick up right back up!”

“The hidden character Wonder-Bayonetta can be used from the start of the demo. She can be chosen as the leader at any point during an operation, and has a special Unite Morph!”

Unite Morph: Scarborough Fair

  • Draw a Unite Gun sign to Unite Morph.
  • Firing all four guns at once, this attack has a large effect radius.

Special Abilities:

  • Dodge enemy attacks with the right timing to enable Witch Time, slowing down enemies in the vicinity.
  • Summon Gomorrah for a special dodge maneuver by pressing the Dodge button.

The V.1.03 patch will also add new in game wonderful codes, which allow players to receive the same bonuses as the demo.

Source: Platinum Games

Xbox console update beginning to roll out for Series X, S and Xbox One

Microsoft are rolling out a new update for all Xbox consoles.

  • The November 2020 Xbox Console Update is beginning to roll out for Xbox Series X|S and Xbox One family of devices.
  • Xbox Series X|S owners get more dynamic background options and an Auto HDR indicator in the guide.
  • “Optimized for X|S” badges make it easy to know which games are ready for Xbox Series X|S.
  • Xbox Game Pass members can browse and pre-load games with a new Coming Soon section.

Community members can also enroll your Xbox Series X or S consoles for the insider programme.

Source: Xbox Wire

PS5 launch in Europe to record sales

According to VGchartz. The PS5 was the best selling console in Europe week ending Nov 21st with 1,001,572 consoles sold.

In contrast to the PS4 launch in Europe was 706,948, in its first week. Where as the PS5 in its first launch week in Europe, sold 723,341.

The Xbox Series X and S however on its second week saw sales fall to 252,262.

Below you can see all the figures:

  1. PlayStation 5 – 1,001,572 (2,485,482)
  2. Switch – 827,941 (69,854,990)
  3. Xbox Series X|S – 252,262 (1,597,648)
  4. PlayStation 4 – 123,614 (114,019,854)
  5. Xbox One – 49,361 (48,598,031)
  6. 3DS – 4,311 (75,878,298)

Americas (US, Canada, Latin America) hardware estimates:

  1. Switch – 326,651
  2. Xbox Series X|S – 150,908
  3. PlayStation 5 – 142,081
  4. Xbox One – 37,832
  5. PlayStation 4 – 37,001
  6. 3DS – 902

Europe hardware estimates:

  1. PlayStation 5 – 723,341 – NEW
  2. Nintendo Switch – 238,815
  3. Xbox Series X|S – 82,073
  4. PlayStation 4 – 76,798
  5. Xbox One – 9,219
  6. 3DS – 2,572

Asia (Japan, mainland Asia, Middle East) hardware estimates:

  1. Switch – 228,755
  2. PlayStation 5 – 118,779
  3. Xbox Series X|S – 7,030
  4. PlayStation 4 – 6,703
  5. 3DS – 730
  6. Xbox One – 345

Oceania (Australia and New Zealand) hardware estimates:

  1. Switch – 33,720
  2. PlayStation 5 – 17,371
  3. Xbox Series X|S – 12,251
  4. PlayStation 4 – 3,112
  5. Xbox One – 1,965
  6. 3DS – 107

Source: VGchartz

DOOM Eternal is arriving on the Nintendo Switch 8th of December

Bethesda, iD Software have finally announced the anticipated release date for DOOM Eternal on the Nintendo Switch.

Dropped out of nowhere, the official DOOM twitter account announced that Eternal is arriving on 8th of December.

DOOM Eternal can only be digital purchased off the eShop or via direct digital codes from select retailers.

Eternal will take up 18.8GB, so please make sure you have already a big SD card for your Switch.

That’s not all. If you have early purchase for the bonus “Rip & Tear” pack plus DOOM 64:

  • “If you purchased and redeemed DOOM Eternal on Nintendo Switch eShop from 12/8, 06:00 CET – 12/22, 05:59 CET the “early purchase” bonus will be auto-redeemed for you”
  • “If you pre ordered or purchased DOOM Eternal from a retailer and redeemed before 12/22, 05:59 CET the “early purchase” bonus will be auto-redeemed for you”

Multiplayer will be in DOOM Eternal on the Nintendo Switch. BATTLEMODE, the 2 vs 1 will have players playing as the sole demon Slayer, whilst the other two players will be part of the demonic horde.

The ancient gods DLC part 1 will arrive on the Nintendo Switch at a later date. More details to be announced, so stay tuned!

Source: DOOM

Devil May Cry 5 Vergil DLC to arrive on Dec 15th for Xbox One, PS4 and PC

Capcom have announced that the Vergil DLC is coming a few weeks after Devil May Cry 5 Special Edition launches on Xbox Series X/S and PlayStation 5 on December 1st.

Players on the Xbox One, PC and PlayStation 4 will have to wait until Dec 15th.

“We mentioned this early on alongside our game announcement, but never gave you a firm date or price. Well, it’s time to change that.

Our dev team has been hard at work in getting DMC5SE ready to launch the same day as PlayStation 5 and Xbox Series X|S, so Vergil will be arriving on PlayStation 4, Xbox One and PC just a few weeks after that, on December 15th, 2020 and will cost just US$4.99 / €4.99 / £3.99.

To keep you motivated, we’ll leave you with a quick reminder that Vergil will be fully playable on Story Missions, The Void, and Bloody Palace.”

Capcom even mentioned about the Xbox Series X/S update on Ray-tracing:

“We’re excited to bring Devil May Cry 5 Special Edition to Xbox Series X|S with high frame rates up to 120 fps, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode and playable Vergil on both consoles.

Fans playing Devil May Cry 5 Special Edition on Xbox Series X will also experience the game in 4k resolution and with Direct X Ray Tracing. Both consoles deliver amazing next generation speed and performance, and while we are just now scratching the surface of what they can do our teams are eager to continue exploring the full capabilities of Xbox Series X|S in the future.

While ray tracing will be available as a downloadable title update on Xbox Series X, Devil May Cry 5 Special Edition will not support ray tracing on Xbox Series S.”

Source: Capcom-Unity

Forza Horizon 5 could be released first on Xbox Series X/S as soon as next year, from key journalist

GamesBeat’s journalist, Jeff Grubb, has made the claim that Forza Horizon 5 could be the first game to release on Xbox Series X/S before the next Forza Motorsport game.

Speaking on the Xbox Empire podcast. Grubb went onto say:

“We saw Forza Motorsport get teased a few months ago [but] I think we might get the next Forza Horizon game first and I think that might be coming this coming year,” he continues.

“They’re in a weird situation where for some reason Playground says it does seem like they may be ready to go first. I think I know the setting, but I’m going to let them announce it.”

Forza Horizon 4 has recieved a optimised update for Series X back on launch day, Nov 10th. The optimised update for Horizon 4 has been met by wide praise, even Digital Foundry said “Forza Horizon 4 isn’t just one of the best Xbox exclusives, it’s also one of the greatest racing games ever made.”

Source: VGC

People Can Fly announce working on ‘two’ new original triple A titles

People Can Fly Developer behind such games: Painkiller, Bulletstorm, Gears of War Judgement and upcoming release, Outriders. Have announced that they are teaming up with Take-Two interactive and Square Enix to create two new original triple A games.

“In partnership with Take-Two Interactive we are also working on the recently announced new original AAA title led by PCF’s NY studio.
People Can Fly’s third game in the making is our new exciting project with Square Enix which details are yet to be revealed.”

Stay tuned for more details.

Source: People Can Fly

Marvel Avengers to recieve ‘ample’ additional content due to poor sales.

Square Enix from a investor relations briefing held back in Nov 6th, have outlined some intriguing content, especially for Marvel Avengers.

With the Avengers being hot property and striking gold for Disney. The Marvel Avengers videogame was picked up by Square Enix and the potential/protected, to be a big hit on consoles didn’t exactly go to plan.

The Avengers fell quite short when it launched and was under par to Square Enix projections in terms of sales.

Yosuke Matsuda of Square Enix said:

“The HD Games sub-segment posted an operating loss as initial sales of “Marvel’s Avengers” were lower than we had expected and unable to completely offset the amortization of the game’s development costs. In the second half of the fiscal year (“2H”), we hope to make up for slow initial sales by offering ample additional content to grow our sales.”

Fast forward to the Q&A about Marvel Avengers:

Q: “I estimate that the HD Games sub-segment booked an operating loss of around ¥7 billion in 2Q. Would the sub-segment have turned a profit if sales of “Marvel’s Avengers” had covered the amortization of its development costs? The loss seems too great to be explained solely by costs associated with that title outweighing its sales in 2Q. Are there any other factors we should assume contributed to the operating loss? Also, should we assume that there is still a fair amount of that title’s development costs to be amortized in 3Q?”

A: “Absent factors associated with “Marvel’s Avengers” the sub-segment would have been in the black. In addition to the amortization of that game’s development costs, another significant factor associated with the title was the fact that we undertook a major advertising campaign at the time of its launch to make up for delays in our marketing efforts resulting from the COVID-19 pandemic. There is a certain amount of development costs still to be amortized in 3Q, but we want to recoup it by growing our sales going forward.”

Continues…

Q: “What do you expect the profitability of “Marvel’s Avengers” to look like in 3Q?”

A: “Our intention is first and foremost to work to expand sales in order to improve its profitability.”

Q: “You say that initial sales of “Marvel’s Avengers” were lower than you had expected. Were the reasons for that not something you could have anticipated and done something about?”

A: “We engaged in ample preparations ahead of the launch, but it is true that there were aspects in which we were wanting. We intend to leverage the lessons we learned from this experience in future game development efforts.”

Kate Bishop is the latest content to be heading to Marvel Avengers. The protégé of Hawk-Eye coming December 8th.

Source: Square Enix