The Falconeer: Warrior Edition Review

Deep dive on adventure, where you will never look at a Falcon the same way ever again.

  • Genre: Action, Adventure, Shooter
  • Platforms: Nintendo Switch
  • Developer | Publisher: Tomas Sala |Wired Productions
  • Age Rating: PEGI 12| ESRB T for Teen
  • Price: UK £24.99| US $29.99
  • Release Date: August 5th, 2021

We have been provided a review code from Wired Productions. We greatly appreciate the opportunity they have given us.


Straight away the story wasn’t very gripping. It’s told by several chapters each from different factions, which the epilogue concludes all of those stories into one for the final outcome. The story is certainly not the games strongest point. Even said, The Falconeer was developed by one person, Tomas Sala. The story was heavily influenced from his life which is touching, yet falls short in this manner or storytelling. It was all confusing at first and everything was flying by like a blur. Not to sound pessimistic, yet I found myself not engaged whatsoever. It boasts discovery, that was few and far between.

You have many warring factions such as Pirates, Freebottlers, Imperial and the Mancers across The Great Ursee. With such populace, a massive sea to explore at your own will, I felt rather bored as there wasn’t that much to do.


Falconeer is pretty much like Panzer Dragoon. The aerial combat is a delight at first, yet with a poor introduction from the get go, it doesn’t help with the slightest bit whatsoever. You have to manage the warbirds stamina, as maneuvering is key to survival, yes do a barrel does apply here… Completing side quests, time trials will earn you splinters (ingame currency) to spend on mutgens which improve your warbirds, equipment such as weapons and of course you can buy more stronger warbirds too as the game progresses. Firing Canons from warbirds is very enthralling. Some great ideas, yet miss the mark of perfection. You can be attacking defence structures on the small islands which the enemy faction holds, obviously in air dogfights and attacking ships on the sea. There is very little variety in combat and most of it is rinse and repeat. You can pick up landmines for example and watch them pebble dash across the seas surface like a juggernaut into the doomed ship. You do encounter some boss battles which can be a bit of a slug fest. Your AI wingman is useful in these events, even just simple dogfights. Repetition soon follows which discourages you to proceed with some side quests or to even explore the lore and beauty the game simply does have, yet buried by needless annoyances.

Again, it’s a rather dull affair even with main story and side quests. Most of it is travelling to escort a ship to here, defend from ambushes and once at the location fend off a wave of enemies. Once you have sorted all them out its return back to base and hand in the quest, though there is fast travel which is a godsend.

Flying about is effortless, the motion is so easy and light as a feather. Certainly sparkles when patrolling the seas or even towards the maw which is in the centre of the map leading to a splendid eye candy visual.


You can select easy, normal or hard, the choice is entirely upto you. I played on normal for a blend of casual to somewhat challenging experience. It delivers on that front and it felt ok. Doing the side quests to earn money to get the better equipment is of course a must. Who doesn’t want the most powerful warbird?

It does come with some setbacks. If you fail, you must start all over again with the mission. A simple mission checkpoint would of sufficed and save me from having to escort a ship for example to the area where I last died.

As such, currency is crucial to make sure you are well equipped. Having the better weapons will help for the harder rating missions, giving you more breathing space for the challenges ahead.

Graphics, sound and performance

Visually it is quite lovely. It handles well in handheld mode and stable in docked mode. The scenes before and after chapters are quite telling in the graphical department with its roughness, yet The Great Ursee is wonderful spectacule.

Performance wise I’ve had a few moments where the game will slightly freeze or judder when there is too much action going off on the screen. Especially more so when it becomes the boss battles. Sound is ok, nothing spectacular, though a joy to listen too.


Regardless of its flaws. The Falconeer is a decent port to the Nintendo Switch. You have to give massive credit to Tomas Sala who has produced a good game on his own and that must be merited. The Warrior edition coming with all DLC and the fixes made for when it released on Xbox back in November last year. It seemed those teething issues may of been sorted. Alas, it still falls short for me personally. With such a huge open space, I cannot fathom as to why the seized opportunity to really showcase this wasn’t truly capatialised. The lack of variety in combat, quests is disappointing, the exploration to discover the lore of this world created wasn’t fulfilling either.


If you are looking for something different then I would recommend it. Falconeer is a mesmerising piece of art with its visual direction, the wind, sea and flying on great big warbird, what isn’t there to like? However, it all feels a bit under the feather…


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