Astral Chain Director Talks about His Distress While Developing the Game

Takahisa Taura, who’d been working as a designer for over a decade was given the role of director for Astral Chain.

Taura recalls his distress while developing Astral Chain in a recent interview in Famitsu. Hideki Kamiya from PlatinumGames provided him the guidance he needed.

Here’s part of the interview:

Did you have any fear or worry that you wouldn’t get another chance on something if [Astral Chain] didn’t sell well?

Taura: Yes, a little. For example, during development when something didn’t turn out to my absolute liking, I really started to panic. Kamiya really gave me his shoulder to lean on when that happened, but I don’t think I’ve ever felt a sense of distress like that before.

Taro: When was that?

Taura: That was when we were trying to nail down the action mechanics. Kamiya gathered all the things we had tried and tossed out or forgot about, and piece by piece it turned into something really great.

Astral Chain was released on the Nintendo Switch in 2019 and sold over a million copies worldwide.

Source: Nintendo Everything

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