- Genre: Adventure, Strategy
- Platforms: Nintendo Switch, PlayStation 4, Xbox One, Steam
- Developer|Publisher: FuturLab | Curve Digital
- Age Rating: PEGI 16| ESRB M (Mature)
- Price: UK £19.99 | US $24.99
- Release Date: 20th August 2020
Review code used, with many thanks to Curve Digital!
Peaky Blinders: Mastermind, is based on the TV series where you control characters from said series to solve puzzles and try to rid Britain of its crime.
After serving in the British Army during The Great War, Thomas Shelby and his brothers returned to Birmingham. His gang, the Peaky Blinders, control the city of Birmingham and plan to try and expand his empire even further and will stop anyone getting in his way.
The gameplay is something I haven’t seen before. You control a character and try to solve puzzles, pretty standard. What makes it unique is that when you do an action like open a door, you can go back in time. By you, I mean only you, while the surroundings stay the same. The main way is by talking to an NPC and controlling them to open a door or distract an enemy for a short time, and then rewind to move forward. You do explore the streets of Britain and there are a couple of collectables in each stage. You have 15 minutes to complete a stage in in-game time, but a lot of that time is spent rewinding to solve puzzles, so it is really around 10 to 15 minutes while the in-game time only says about 3. Though I think the gameplay is cool, it can sometimes get frustrating with how slow the characters move. If you mess up a puzzle , you have to rewind back a while to do the whole process over again. It didn’t affect my overall enjoyment of the game, but it is something to note.
Graphics, Sound, and Performance
The graphics aren’t mind-blowing 4k, but it does look fairly nice with playing on the Switch. The whole aesthetic suits the game well.
The sound is pretty alright. The music is subdued, but fits the vibe of the game. You can tell the audio department paid attention to detail, with all the noises of people walking or steam coming from a warehouse adding to the atmosphere.
The game ran alright on Switch, although obviously the Switch is under-powered compared to everything else. Running at 30fps in 720p is fine. Though this game doesn’t need to run really fast to be fun, and I barely noticed the 30fps since the game itself doesn’t require too much power.
This game’s difficulty felt just right. Being a puzzle game, you actually had to think and succeeding was never a breeze. It was never too easy to the point that it was boring, but it also wasn’t too hard as to become frustrating. There are is also a Hard Mode, in the event that you fancy an extra challenge.
I did have a good time with Peaky Blinders: Mastermind. I feel like it was an alright puzzle game. This is the type of game where you need to understand the source material to fully enjoy. Playing this without watching the show, I was still entertained and wasn’t lost in the story, but a few jokes flew over my head. I do think if you are a fan of puzzle games, you will enjoy it, especially if you watched the show.
A good experience if you are a fan of the source material, but still an alright experience for any puzzle fan.